They’re Eating the Blogs
W. F. Smith W. F. Smith

They’re Eating the Blogs

I am adding a new way for more people to read my posts, but they’ll take my blog over my dead body! I muse about the state of blogging and give some encouragement and advice for people looking to start their own.

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You Got Democracy in My Medieval Fantasy!
W. F. Smith W. F. Smith

You Got Democracy in My Medieval Fantasy!

Too many fantasy settings feature the political systems of the real world middle ages, but there isn’t a good reason for this prevalence. I make the case for using democracies in you setting from the perspective of increasing player agency and engagement in the factions in your campaign.

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Horror Prologue Gameplay
W. F. Smith W. F. Smith

Horror Prologue Gameplay

Vecna Lives! has a famously poorly designed prologue but with the bold idea of showcasing the villain by killing off a bunch of high-level characters, as if it were the prologue to a horror film. I present a way to accomplish this in a way that doesn’t diminish player agency and which can be used for other monster-centric horror adventures.

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Is GenCon Worth It?
W. F. Smith W. F. Smith

Is GenCon Worth It?

I discuss whether GenCon is worth it to RPG designers, ordinary gamers, and how to make it even more worthwhile.

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Potion Clues
W. F. Smith W. F. Smith

Potion Clues

Advice for identifying the potions you find in dungeons, ideally before quaffing them.

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Social Monsters
W. F. Smith W. F. Smith

Social Monsters

Monsters should be more than just a threat in the dungeon to your player characters’ physical health and wellbeing. Here is how to make a monster a threat to their reputation in town.

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Hexcrawl Checklist: Part Two
W. F. Smith W. F. Smith

Hexcrawl Checklist: Part Two

The second part in a comprehensive guide for designing and running your own hexcrawl campaign, which focuses on random encounters, calendars, factions, history and rumors.

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Dicember Blogstew
W. F. Smith W. F. Smith

Dicember Blogstew

For Dyson Logos’ Dicember Challenge, I address the first 21 prompts in a single blogpost.

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A Better Approach to Deadly Games
W. F. Smith W. F. Smith

A Better Approach to Deadly Games

Don’t let character death slow down your games. If you want to run a deadly game, you do not need to make it easier to die. To run a deadly game, make it easier to live.

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Maybe Split the Party
W. F. Smith W. F. Smith

Maybe Split the Party

A definitive guide to splitting the party or running PvP while keeping all the players at the table engaged with the action.

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How to Run a Mystery in TTRPGs
W. F. Smith W. F. Smith

How to Run a Mystery in TTRPGs

Advise on running mysteries and reflections on capital-T Truth in TTRPGs. By speaking a fact at the table, you reify that as a Truth. All clues unuttered are merely potential truths, waiting their turn.

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