W. F. Smith W. F. Smith

Player Advice Blogwagon Roundup

50 of the world’s greatest bloggers convene to give you advice about how to play TTRPGs better. I round up every post of advice for you to passively aggressively send to your players (I know it’s still mostly game masters reading TTRPG blogs).

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W. F. Smith W. F. Smith

True Names in Elf Games

Rules for learning and using True Names against fey, demons and other sorts that preserve player agency. Also a brief note about animals in human form. For the Name and Indonesian Blogwagons.

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W. F. Smith W. F. Smith

Pity the Blue Orc

Orcs are green

Slime is pink

But what if they weren’t?

Really makes one think

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W. F. Smith W. F. Smith

Review: A Book of Beasts

A bestiary of 56 or so monsters, written initially for Dungeon World but useful for any fantasy game, reviewed.

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W. F. Smith W. F. Smith

Random Blogwagon Roundup

In 20ish days, the blogosphere produced 80 blog posts about randomness. I present them all in a roll table. Roll a d80 and read a blog post!

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W. F. Smith W. F. Smith

So You’re Too Good For A Surprise Egg?

There is a contrarian hot take chestnut that gets bandied about occasionally against the prevalence of randomness in roleplaying games. I articulate a simple counter-counterargument in favor of the mainstream approach of enjoying the swings.

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W. F. Smith W. F. Smith

RANDOM BLOGWAGON

Issuing a challenge to all bloggers: blog about the topic of “randomness” on a random day in June. Additional random tables are provided to assist you in your posting.

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W. F. Smith W. F. Smith

Six Spells

Six spells all involving the magic word “fuck”.

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W. F. Smith W. F. Smith

Chain Stocking the Hex Map

A new method for procedurally generating the terrain of a hex map that adds some level of “memory” to the otherwise disconnected random tosses of the oracle dice.

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W. F. Smith W. F. Smith

Play Is Canon

What is “true” about the fiction of your world? I present a tier list (no S tier, sorry) of sources of truth and argue that the paramount source is what actually happens in play, rather than what is merely prepped or written in whatever book you may be referencing.

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W. F. Smith W. F. Smith

Rating Every Room in White Plume Mountain

I review every single room (and some non-rooms) in the original funhouse dungeon and describe what makes them work or not work and what is worth stealing for your dungeons and what you should avoid, all based on over a decade of running this adventure for multiple groups.

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