Rating Every Room in White Plume Mountain
W. F. Smith W. F. Smith

Rating Every Room in White Plume Mountain

I review every single room (and some non-rooms) in the original funhouse dungeon and describe what makes them work or not work and what is worth stealing for your dungeons and what you should avoid, all based on over a decade of running this adventure for multiple groups.

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I'm Bringing Accuracy Back
W. F. Smith W. F. Smith

I'm Bringing Accuracy Back

Into the Odd famously jettisoned the “roll to hit” aspect of D&D derived combat. How can accuracy, specifically reducing an opponent’s accuracy by means of sand in the eyes or otherwise, be re-introduced without despoiling Into the Odd’s basic combat mechanics?

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Pokémon Is OSR
W. F. Smith W. F. Smith

Pokémon Is OSR

I elucidate the ways that the Pokémon games embody several principles of the OSR playstyle, which is maybe unsurprising when you consider the history of JRPGs.

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Into the Oddish is Heistfunding Now
W. F. Smith W. F. Smith

Into the Oddish is Heistfunding Now

Pre-Order Into the Oddish, a Pokémon tabletop roleplaying game parody of Into the Odd, and Vileplume Mountain, a parody of the classic funhouse dungeon that is compatible with Cairn and other Into the Odd-likes.

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All Along the Clocktower
W. F. Smith W. F. Smith

All Along the Clocktower

Are you using overloaded encounter dice to track time? Clocks like from Blades in the Dark? Here is a more tangible, toyetic alternative method for tracking progress of anything in TTRPGs from time to damage, and a few ways you might use it: the Clocktower.

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Playtest Early, Playtest Often
W. F. Smith W. F. Smith

Playtest Early, Playtest Often

To design a game, you have to break a few eggs and discard some rules or completely rewrite them. But you won’t know what to discard and what to rewrite until you feed those eggs to your players.

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I’d Rather Be a Mouse Than an Elf
W. F. Smith W. F. Smith

I’d Rather Be a Mouse Than an Elf

I love pretending to be an elf just as much as the next guy, but it pales in comparison to the joys of pretending to be a mouse with a sewing needle sword at my side.

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Blogwagon Announcement: Merry Hexmas
W. F. Smith W. F. Smith

Blogwagon Announcement: Merry Hexmas

A new blog bandwagon where everyone writes a hex for a winter wonderland hexcrawl and posts it on their blog, linking to blogs that have adjacent hexes. This announcement has all the information you need to know to participate!

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Bare Bones Survey of Skeletons
W. F. Smith W. F. Smith

Bare Bones Survey of Skeletons

Embracing the silly origins of skeletons and why it makes them one of the more refreshing undead horrors to use in your games.

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Pick Two Inspirations and Combine Them
W. F. Smith W. F. Smith

Pick Two Inspirations and Combine Them

I present a cheat code for breaking through writer’s block and coming up with a gameable idea from all the cultural detritus that has built up inside your brain.

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AI and Empty Art
W. F. Smith W. F. Smith

AI and Empty Art

On the perils of artificial intelligence when it comes to the tabletop gaming medium.

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Lego Rock Raiders as Space Horror
W. F. Smith W. F. Smith

Lego Rock Raiders as Space Horror

You are stranded on a hostile planet, but fortunately its subterranean tunnels are rich with the fuel you need to get back home. Less fortunately the tunnels are also home to hulking monsters that can break into your ship and drink its fuel.

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