The Basic Procedure of the OSR
W. F. Smith W. F. Smith

The Basic Procedure of the OSR

Most OSR and Post-OSR games run on a core, often unspoken procedure of questions and answers. This post interrogates ways this is similar (and dissimilar) from story games and synthesizes the approach.

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Do the Monster Mashup
W. F. Smith W. F. Smith

Do the Monster Mashup

I mashup several classic Halloween monsters to create ten new spooky monsters, and discuss how I would use them in games.

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Rating the Deck of Many Things
W. F. Smith W. F. Smith

Rating the Deck of Many Things

I rate all the cards in the original Deck of Many Things, as presented in the Greyhawk supplement. All ratings are final and irrefutable.

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When to Hold ‘em, When to Roll ‘em
W. F. Smith W. F. Smith

When to Hold ‘em, When to Roll ‘em

Dice are for divination, a tool that gives final say to fate. When you roll the dice, respect the result. But when you know what the result should be, don’t roll the dice.

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Overloading the Damage Die
W. F. Smith W. F. Smith

Overloading the Damage Die

Into the Odd revolutionized combat by jettisoning the “to hit” roll. This post offers a combat system that maintains single-roll attacks, but imbues that roll with a greater variety of outcomes.

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A Better Approach to Deadly Games
W. F. Smith W. F. Smith

A Better Approach to Deadly Games

Don’t let character death slow down your games. If you want to run a deadly game, you do not need to make it easier to die. To run a deadly game, make it easier to live.

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Spell Lists Are Not Magical
W. F. Smith W. F. Smith

Spell Lists Are Not Magical

Why do magic-users pick spells like they are ordering from a menu? An evaluation for alternate systems of picking spells to evoke the awe and wonder befitting magic.

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Ashcan Rule: XP for Coal
W. F. Smith W. F. Smith

Ashcan Rule: XP for Coal

An unused rule that got cut from my Big Rock Candy Hexcrawl, with some suggestions for a Minecraft TTRPG.

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A Preview of Coming Attractions
W. F. Smith W. F. Smith

A Preview of Coming Attractions

I discuss the TTRPG projects I am working on: Big Rock Candy Hexcrawl, Barkeep on the Borderlands, Unaccredited Magic User Boarding School, and Prismatic Wasteland.

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