Rating Every Room in White Plume Mountain
W. F. Smith W. F. Smith

Rating Every Room in White Plume Mountain

I review every single room (and some non-rooms) in the original funhouse dungeon and describe what makes them work or not work and what is worth stealing for your dungeons and what you should avoid, all based on over a decade of running this adventure for multiple groups.

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Horror Prologue Gameplay
W. F. Smith W. F. Smith

Horror Prologue Gameplay

Vecna Lives! has a famously poorly designed prologue but with the bold idea of showcasing the villain by killing off a bunch of high-level characters, as if it were the prologue to a horror film. I present a way to accomplish this in a way that doesn’t diminish player agency and which can be used for other monster-centric horror adventures.

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Is GenCon Worth It?
W. F. Smith W. F. Smith

Is GenCon Worth It?

I discuss whether GenCon is worth it to RPG designers, ordinary gamers, and how to make it even more worthwhile.

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In Defense of Ability Scores
W. F. Smith W. F. Smith

In Defense of Ability Scores

Ability scores have become vestigial in modern corporate D&D and Pathfinder, but there is a different D&D lineage where they are evolving into an elegant mechanic.

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Conspiracy in the Borderlands
W. F. Smith W. F. Smith

Conspiracy in the Borderlands

An evaluation of the true villains of the classic adventure: the Cult of Evil Chaos, including what they might be up to two hundred years later.

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Rating the Deck of Many Things
W. F. Smith W. F. Smith

Rating the Deck of Many Things

I rate all the cards in the original Deck of Many Things, as presented in the Greyhawk supplement. All ratings are final and irrefutable.

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Review: Mausritter Boxed Set
W. F. Smith W. F. Smith

Review: Mausritter Boxed Set

A review of Mausritter, a sword-and-whiskers TTRPG based on Into the Odd. Also musings on the Mausritter campaign I want to run.

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