


What Even Is a “Procedure”?
So a game has “procedures” but what does that mean? This post presents a basic definition for an aspect of TTRPGs that is garnering more and more critical attention.

Tempus, Fudge It
Include time-tracking directly in your game’s procedures, and you will never have to fiddle with a calendar for your campaign every again.

Quicker Combat for Boot Hill
I boil down the complicated shooting system in original Boot Hill to a single roll to make a combat system that is quick and deadly.

Worldbuilding as a Team Sport
A procedure for building a starting scenario (and the seeds for building a world) for both referees and players at the start of a new campaign.

Universal, System-Neutral Stats
It isn’t much fun to convert monsters from system to system. The answer is to not give non-diegetic stats for the monsters in your system-neutral adventures.

I Get Knocked Down, But I Get Up Again
A few options for making healing from 0 hp feel more realistic and offer more tactical depth.

Level Up Everyone and Everything
In most games, the player doesn’t have a choice about what to do with their XP. But what if they could invest it into their character, their followers, their equipment or anything else?

Calendars, Not Just Maps
Maps are important for running location-based adventures, but having a useful calendar or timeline is equally essential.

Conspiracy in the Borderlands
An evaluation of the true villains of the classic adventure: the Cult of Evil Chaos, including what they might be up to two hundred years later.

Your Taverns Need a Procedure
I propose a procedure for running TTRPG taverns less like a beginner’s improv class and more like the Mos Eisley Cantina. I also briefly describe the trend of “proceduralism” in the OSR and Post-OSR.

Luka Rejec Joins the Pubcrawl
A second project update for Barkeep on the Borderlands where I detail newly revealed stretch goals, including a phenomenal guest writer being added to our team (cf. the title).

Barkeep on the Borderlands is Funded (And Then Some!)
An update of my Kickstarter Campaign, which has just unlocked it’s seventh stretch goal! Also some thoughts from our star-studded team of guest writers.

It’s Alive! My Kickstarter
Announcing my new adventure coming to Kickstarter and doing my best carnival barker impression as I exhort the reader to go back it.

Barkeep on the Borderlands Preview: The Birdcage
How to make an adventure also serve as a modular toolkit for referees, plus a preview from Barkeep on the Borderlands.

Drinking Problems: The Trouble with Booze Rules in Games
I present my own rules for prolonged drinking after first discussing what makes rules for alcohol worthwhile in the first place.

The Secret to Realism in Games
People often ask for realism in their games but have difficulty articulating what it is they really want. If realism is understood as a world that reacts to player-character actions in a logical and consistent way, it enhances the verisimilitude of the fiction and the player agency in the game.

Dicember: Parting Thoughts
For Dyson Logos’ Dicember Challenge, I address the final prompts for the month, but up the challenge by pairing the prompts together.

Dicember Blogstew
For Dyson Logos’ Dicember Challenge, I address the first 21 prompts in a single blogpost.

New Kid on the Blogck: My Path to the OSR
I commemorate the first anniversary of my blog by detailing my path to the OSR (and list my top 10 posts thus far).