What Even Is a “Procedure”?
W. F. Smith W. F. Smith

What Even Is a “Procedure”?

So a game has “procedures” but what does that mean? This post presents a basic definition for an aspect of TTRPGs that is garnering more and more critical attention.

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Tempus, Fudge It
W. F. Smith W. F. Smith

Tempus, Fudge It

Include time-tracking directly in your game’s procedures, and you will never have to fiddle with a calendar for your campaign every again.

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Quicker Combat for Boot Hill
W. F. Smith W. F. Smith

Quicker Combat for Boot Hill

I boil down the complicated shooting system in original Boot Hill to a single roll to make a combat system that is quick and deadly.

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Worldbuilding as a Team Sport
W. F. Smith W. F. Smith

Worldbuilding as a Team Sport

A procedure for building a starting scenario (and the seeds for building a world) for both referees and players at the start of a new campaign.

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Universal, System-Neutral Stats
W. F. Smith W. F. Smith

Universal, System-Neutral Stats

It isn’t much fun to convert monsters from system to system. The answer is to not give non-diegetic stats for the monsters in your system-neutral adventures.

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Level Up Everyone and Everything
W. F. Smith W. F. Smith

Level Up Everyone and Everything

In most games, the player doesn’t have a choice about what to do with their XP. But what if they could invest it into their character, their followers, their equipment or anything else?

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Calendars, Not Just Maps
W. F. Smith W. F. Smith

Calendars, Not Just Maps

Maps are important for running location-based adventures, but having a useful calendar or timeline is equally essential.

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Conspiracy in the Borderlands
W. F. Smith W. F. Smith

Conspiracy in the Borderlands

An evaluation of the true villains of the classic adventure: the Cult of Evil Chaos, including what they might be up to two hundred years later.

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Your Taverns Need a Procedure
W. F. Smith W. F. Smith

Your Taverns Need a Procedure

I propose a procedure for running TTRPG taverns less like a beginner’s improv class and more like the Mos Eisley Cantina. I also briefly describe the trend of “proceduralism” in the OSR and Post-OSR.

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Luka Rejec Joins the Pubcrawl
W. F. Smith W. F. Smith

Luka Rejec Joins the Pubcrawl

A second project update for Barkeep on the Borderlands where I detail newly revealed stretch goals, including a phenomenal guest writer being added to our team (cf. the title).

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It’s Alive! My Kickstarter
W. F. Smith W. F. Smith

It’s Alive! My Kickstarter

Announcing my new adventure coming to Kickstarter and doing my best carnival barker impression as I exhort the reader to go back it.

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The Secret to Realism in Games
W. F. Smith W. F. Smith

The Secret to Realism in Games

People often ask for realism in their games but have difficulty articulating what it is they really want. If realism is understood as a world that reacts to player-character actions in a logical and consistent way, it enhances the verisimilitude of the fiction and the player agency in the game.

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Dicember: Parting Thoughts
W. F. Smith W. F. Smith

Dicember: Parting Thoughts

For Dyson Logos’ Dicember Challenge, I address the final prompts for the month, but up the challenge by pairing the prompts together.

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Dicember Blogstew
W. F. Smith W. F. Smith

Dicember Blogstew

For Dyson Logos’ Dicember Challenge, I address the first 21 prompts in a single blogpost.

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