Horror Prologue Gameplay
Vecna Lives! has a famously poorly designed prologue but with the bold idea of showcasing the villain by killing off a bunch of high-level characters, as if it were the prologue to a horror film. I present a way to accomplish this in a way that doesn’t diminish player agency and which can be used for other monster-centric horror adventures.
So Many Free Taverns for Your Games: Barkeep Jam Retrospective
Going through the 32 entries for the Barkeep Jam and summarizing the contents so you know which ones to pick up for your pubcrawl adventuring needs, with some commentary on adventure design sprinkled throughout.
Is GenCon Worth It?
I discuss whether GenCon is worth it to RPG designers, ordinary gamers, and how to make it even more worthwhile.
GenCon: This IS My First Rodeo
Your intrepid reporter in the field presents the latest on-the-ground news from the first day of GenCon.
Pedantic Wasteland - Vampire Cruise
A review of Vampire Cruise, a system-neutral comedy-horror adventure (originally published on Bones of Contention).
Pedantic Wasteland - A Rasp of Sand
A review of A Rasp of Sand, a rogue-like TTRPG adventure for Knave (originally published on Bones of Contention).
Here Be No Product Identity Monsters
File off the serial numbers, take what you want. Also, I talk about and rate some classic (some less so) monsters.
The Keep on the Borderlands is Full of Lies
The Keep on the Borderlands is not what it seems. This reinterpretation of a classic module presents a more vibrant world, ripe for player choice.
Review: Mausritter Boxed Set
A review of Mausritter, a sword-and-whiskers TTRPG based on Into the Odd. Also musings on the Mausritter campaign I want to run.
Troikafeld! A Review and Starting Adventure
A review of the Seinfeld-based Troika! supplement and a starting adventure for it.