

So Many Free Taverns for Your Games: Barkeep Jam Retrospective
Going through the 32 entries for the Barkeep Jam and summarizing the contents so you know which ones to pick up for your pubcrawl adventuring needs, with some commentary on adventure design sprinkled throughout.

Which Sacred Cow Doth I Kill?
The worst part of the otherwise excellent "Roll Under" system is that rolling low on a d20, contrary to popular conceptions, is a good thing. Can we keep the bones of roll under while bringing it into conformity with mainstream worship of the natural 20?

Is GenCon Worth It?
I discuss whether GenCon is worth it to RPG designers, ordinary gamers, and how to make it even more worthwhile.
GenCon: This IS My First Rodeo
Your intrepid reporter in the field presents the latest on-the-ground news from the first day of GenCon.

A LEGO Jam Retrospective: Trouble in Paradisa
In which I talk about how to write an adventure in a weekend and a method for connecting NPCs in a web of relationships.

Endangered in Dungeons
Oops, you hunted the random encounter to extinction. What comes next?


Between Two Jams
In which I implore your participation in two game jams this summer: the Lego RPG Setting Jam and the Barkeep Jam. I extol their virtues and cajole all creators to join in the fun.
Wizard Diss Tracks
Wizards are petty creatures, prone to getting into arcane beefs with their fellows. I present rules for wizards researching diss spells to further their beefs along with a d66 random table for origins of the beefs between wizards.

We Live Again
Rules for resurrection, soul transference, reincarnation, and cloning (in roleplaying games. If I knew how in real life, would I really be spending my time pretending to be an elf?)


Rehabilitating the To-Hit Roll
Musings on removing the damage roll and replacing it with the to-hit roll for use in games that are heavy on looting enemies.

Overloading the Random Encounter Table
A all-in-one roll for random encounters, reaction, surprise, and distance.

Toybox Creativity: The Genius of Dragon Ball
What Akira Toriyama can teach you about creativity and worldbuilding.

Wizards Playing Telephone
Using a strange spell as a jumping off point for stranger worldbuilding.

Potion Clues
Advice for identifying the potions you find in dungeons, ideally before quaffing them.

Pedantic Wasteland - Vampire Cruise
A review of Vampire Cruise, a system-neutral comedy-horror adventure (originally published on Bones of Contention).

Schrödinger’s Chat 2: Amended & Restated Quantum Language Rules
Quantum language rules for TTRPGs, along with musing on language in games, in Mausritter, and more.

Blog Challenge: New (Year’s) Resolution Mechanic
I present a brand new resolution mechanic and challenge all bloggers to do the same!
I’ll include links to every blog that accepts my challenge.

My Weird Wizard Show
Soft-boiled rules for casting spells that is fast, flexible and fascinating.