![](https://images.squarespace-cdn.com/content/v1/5fc42d3b9955c744b550776c/2218a1ad-4485-468e-ace4-491df59f7945/PrismaticWastelandFINALCOVERnotext.png)
![It’s the Barter Economy, Stupid](https://images.squarespace-cdn.com/content/v1/5fc42d3b9955c744b550776c/1732224471183-HVVX3I6ACQFWO1EUJLNF/6barter.jpg)
It’s the Barter Economy, Stupid
Rules for abstract wealth, abstract supply, reputation, bartering, carousing, starvation, and random treasure in dungeons, and how all of these rules come together to form a cohesive whole.
![How to Run a Mystery in TTRPGs](https://images.squarespace-cdn.com/content/v1/5fc42d3b9955c744b550776c/1610989172245-GBG2KXLY2YJS7Y5O74CS/detect2.jpg)
How to Run a Mystery in TTRPGs
Advise on running mysteries and reflections on capital-T Truth in TTRPGs. By speaking a fact at the table, you reify that as a Truth. All clues unuttered are merely potential truths, waiting their turn.
![Schrödinger’s Chat: Improving Language Rules in RPGs](https://images.squarespace-cdn.com/content/v1/5fc42d3b9955c744b550776c/1609081128214-A9AHSUQJH2V1J6PG4EKW/The_violet_fairy_book_%25281906%2529_%252814730370096%2529.jpg)
Schrödinger’s Chat: Improving Language Rules in RPGs
The way Dungeons & Dragons handles language is lacking in either realism or fun. In this post, I offer a system that is at least fun, if not particularly realistic.