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You Don’t Need a Game System Before You Play: The Calvinball Experiment
I played a 3ish-month campaign where we made up the rules as we went along. Here are the rules we came up with and my impressions of this experiment.
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Control Weather Should Not Be a Spell
Control Weather is a cop-out of a spell, combining what should be many different magic effects into a single spell that is high level and accordingly puts a very interesting field of magic out of reach for most of the campaign.
In addition to my lament, I present a new character class: the Tempestarius.
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It’s the Barter Economy, Stupid
Rules for abstract wealth, abstract supply, reputation, bartering, carousing, starvation, and random treasure in dungeons, and how all of these rules come together to form a cohesive whole.
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Being a Vampire Doesn't Suck
The world is a vampire, set to drai-ai-ai-ain, and now so can your player character! A complete guide to playing a vampire, including unique vampire powers and weaknesses and a random table of vampire-hunters.
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Playing as a Ghost
Rules for and commentary on playing as a temporary ghost character after a player character meets their bitter end in the dungeon.
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Familiars: A Witch’s Best Friend
Rules for familiars when a magical black cat simply isn't weird enough for you.
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Which Sacred Cow Doth I Kill?
The worst part of the otherwise excellent "Roll Under" system is that rolling low on a d20, contrary to popular conceptions, is a good thing. Can we keep the bones of roll under while bringing it into conformity with mainstream worship of the natural 20?
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Endangered in Dungeons
Oops, you hunted the random encounter to extinction. What comes next?
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Wizard Diss Tracks
Wizards are petty creatures, prone to getting into arcane beefs with their fellows. I present rules for wizards researching diss spells to further their beefs along with a d66 random table for origins of the beefs between wizards.
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We Live Again
Rules for resurrection, soul transference, reincarnation, and cloning (in roleplaying games. If I knew how in real life, would I really be spending my time pretending to be an elf?)
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Rehabilitating the To-Hit Roll
Musings on removing the damage roll and replacing it with the to-hit roll for use in games that are heavy on looting enemies.
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Overloading the Random Encounter Table
A all-in-one roll for random encounters, reaction, surprise, and distance.
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Schrödinger’s Chat 2: Amended & Restated Quantum Language Rules
Quantum language rules for TTRPGs, along with musing on language in games, in Mausritter, and more.
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Blog Challenge: New (Year’s) Resolution Mechanic
I present a brand new resolution mechanic and challenge all bloggers to do the same!
I’ll include links to every blog that accepts my challenge.
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My Weird Wizard Show
Soft-boiled rules for casting spells that is fast, flexible and fascinating.
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In Defense of Ability Scores
Ability scores have become vestigial in modern corporate D&D and Pathfinder, but there is a different D&D lineage where they are evolving into an elegant mechanic.
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D&D Initiative & The McDonald’s Problem
New initiative rules plus some theory about a counterintuitive way for speeding up your combat.
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Shopping in D&D is Garbage, And How to Fix It
Don’t let shopping for gear be a chore. Make it part of the game with this Yahtzee inspired shopping minigame.