It’s the Barter Economy, Stupid
W. F. Smith W. F. Smith

It’s the Barter Economy, Stupid

Rules for abstract wealth, abstract supply, reputation, bartering, carousing, starvation, and random treasure in dungeons, and how all of these rules come together to form a cohesive whole.

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Being a Vampire Doesn't Suck
W. F. Smith W. F. Smith

Being a Vampire Doesn't Suck

The world is a vampire, set to drai-ai-ai-ain, and now so can your player character! A complete guide to playing a vampire, including unique vampire powers and weaknesses and a random table of vampire-hunters.

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Playing as a Ghost
W. F. Smith W. F. Smith

Playing as a Ghost

Rules for and commentary on playing as a temporary ghost character after a player character meets their bitter end in the dungeon.

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Which Sacred Cow Doth I Kill?
W. F. Smith W. F. Smith

Which Sacred Cow Doth I Kill?

The worst part of the otherwise excellent "Roll Under" system is that rolling low on a d20, contrary to popular conceptions, is a good thing. Can we keep the bones of roll under while bringing it into conformity with mainstream worship of the natural 20?

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Wizard Diss Tracks
W. F. Smith W. F. Smith

Wizard Diss Tracks

Wizards are petty creatures, prone to getting into arcane beefs with their fellows. I present rules for wizards researching diss spells to further their beefs along with a d66 random table for origins of the beefs between wizards.

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We Live Again
W. F. Smith W. F. Smith

We Live Again

Rules for resurrection, soul transference, reincarnation, and cloning (in roleplaying games. If I knew how in real life, would I really be spending my time pretending to be an elf?)

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In Defense of Ability Scores
W. F. Smith W. F. Smith

In Defense of Ability Scores

Ability scores have become vestigial in modern corporate D&D and Pathfinder, but there is a different D&D lineage where they are evolving into an elegant mechanic.

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Family Feuds
W. F. Smith W. F. Smith

Family Feuds

Some quick rules for stoking deadly family feuds in your games.

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