

Divine Magic Works in Mysterious Ways
I’ve spilt so much digital ink about making a wizard’s magic feel more arcane, but now it is time to think about how to make a cleric’s magic feel more divine.

Slush Magic
Ten Thousand Random Spells and How to Cast Them (in roleplaying games, of course).

Control Weather Should Not Be a Spell
Control Weather is a cop-out of a spell, combining what should be many different magic effects into a single spell that is high level and accordingly puts a very interesting field of magic out of reach for most of the campaign.
In addition to my lament, I present a new character class: the Tempestarius.
Wizard Diss Tracks
Wizards are petty creatures, prone to getting into arcane beefs with their fellows. I present rules for wizards researching diss spells to further their beefs along with a d66 random table for origins of the beefs between wizards.

Parenthood among the Porcelain Palaces
In which our heroes find a child, create a child, make those children fight, then negotiate with pseudo-liches to save the children. Won’t somebody please think of the children?