Horror Prologue Gameplay
W. F. Smith W. F. Smith

Horror Prologue Gameplay

Vecna Lives! has a famously poorly designed prologue but with the bold idea of showcasing the villain by killing off a bunch of high-level characters, as if it were the prologue to a horror film. I present a way to accomplish this in a way that doesn’t diminish player agency and which can be used for other monster-centric horror adventures.

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Being a Vampire Doesn't Suck
W. F. Smith W. F. Smith

Being a Vampire Doesn't Suck

The world is a vampire, set to drai-ai-ai-ain, and now so can your player character! A complete guide to playing a vampire, including unique vampire powers and weaknesses and a random table of vampire-hunters.

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Playing as a Ghost
W. F. Smith W. F. Smith

Playing as a Ghost

Rules for and commentary on playing as a temporary ghost character after a player character meets their bitter end in the dungeon.

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Do the Monster Mashup
W. F. Smith W. F. Smith

Do the Monster Mashup

I mashup several classic Halloween monsters to create ten new spooky monsters, and discuss how I would use them in games.

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