How to Run a Mystery in TTRPGs
Advise on running mysteries and reflections on capital-T Truth in TTRPGs. By speaking a fact at the table, you reify that as a Truth. All clues unuttered are merely potential truths, waiting their turn.
Schrödinger’s Chat: Improving Language Rules in RPGs
The way Dungeons & Dragons handles language is lacking in either realism or fun. In this post, I offer a system that is at least fun, if not particularly realistic.
Parenthood among the Porcelain Palaces
In which our heroes find a child, create a child, make those children fight, then negotiate with pseudo-liches to save the children. Won’t somebody please think of the children?
Troikafeld! A Review and Starting Adventure
A review of the Seinfeld-based Troika! supplement and a starting adventure for it.
Previously on UVG…
In which our heroes are introduces and their exploits thus far summarized.