AI and Empty Art
W. F. Smith W. F. Smith

AI and Empty Art

On the perils of artificial intelligence when it comes to the tabletop gaming medium.

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Lego Rock Raiders as Space Horror
W. F. Smith W. F. Smith

Lego Rock Raiders as Space Horror

You are stranded on a hostile planet, but fortunately its subterranean tunnels are rich with the fuel you need to get back home. Less fortunately the tunnels are also home to hulking monsters that can break into your ship and drink its fuel.

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Killable Peoples
W. F. Smith W. F. Smith

Killable Peoples

It says something about your game’s setting if orcs can be killed on sight by “good” characters just as it says something entirely different if you can wantonly slay bandits without remorse. I detail lots of different potential targets for violence and what they might say about a given campaign setting.

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Advantage by Default
W. F. Smith W. F. Smith

Advantage by Default

Instead of punishing being over-encumbered, would players be more willing to track their inventory if we rewarded being under-encumbered?

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Divine Magic Works in Mysterious Ways
W. F. Smith W. F. Smith

Divine Magic Works in Mysterious Ways

I’ve spilt so much digital ink about making a wizard’s magic feel more arcane, but now it is time to think about how to make a cleric’s magic feel more divine.

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Babies in Dungeons
W. F. Smith W. F. Smith

Babies in Dungeons

Why the hell would you bring a baby into the dungeon? Here are some rules to adjudicate your foolhardy endeavor if your character is saddled with a bundle of joy and can’t afford a babysitter.

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Slush Magic
W. F. Smith W. F. Smith

Slush Magic

Ten Thousand Random Spells and How to Cast Them (in roleplaying games, of course).

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Playing Card Initiative
W. F. Smith W. F. Smith

Playing Card Initiative

Instead of rolling for initiative, here is a method for playing cards instead to determine who acts and when.

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Control Weather Should Not Be a Spell
W. F. Smith W. F. Smith

Control Weather Should Not Be a Spell

Control Weather is a cop-out of a spell, combining what should be many different magic effects into a single spell that is high level and accordingly puts a very interesting field of magic out of reach for most of the campaign.

In addition to my lament, I present a new character class: the Tempestarius.

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Monster, Maiden, Madonna, Medusa
W. F. Smith W. F. Smith

Monster, Maiden, Madonna, Medusa

The medusa is a cool monster that was the victim of TSR’s honeypot encounter design like so many other female-coded monsters. A close reading of woman monsters in Keep on the Borderlands, White Plume Mountain, and Numenera.

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