Control Weather Should Not Be a Spell
W. F. Smith W. F. Smith

Control Weather Should Not Be a Spell

Control Weather is a cop-out of a spell, combining what should be many different magic effects into a single spell that is high level and accordingly puts a very interesting field of magic out of reach for most of the campaign.

In addition to my lament, I present a new character class: the Tempestarius.

Read More
Monster, Maiden, Madonna, Medusa
W. F. Smith W. F. Smith

Monster, Maiden, Madonna, Medusa

The medusa is a cool monster that was the victim of TSR’s honeypot encounter design like so many other female-coded monsters. A close reading of woman monsters in Keep on the Borderlands, White Plume Mountain, and Numenera.

Read More
1849 California Gold Slush
W. F. Smith W. F. Smith

1849 California Gold Slush

A handful of blog posts that never made their way to the finish line. There are a handful of golden nuggets of good ideas in here! But also there are at least six bad ideas.

Read More
It’s the Barter Economy, Stupid
W. F. Smith W. F. Smith

It’s the Barter Economy, Stupid

Rules for abstract wealth, abstract supply, reputation, bartering, carousing, starvation, and random treasure in dungeons, and how all of these rules come together to form a cohesive whole.

Read More
They’re Eating the Blogs
W. F. Smith W. F. Smith

They’re Eating the Blogs

I am adding a new way for more people to read my posts, but they’ll take my blog over my dead body! I muse about the state of blogging and give some encouragement and advice for people looking to start their own.

Read More
You Got Democracy in My Medieval Fantasy!
W. F. Smith W. F. Smith

You Got Democracy in My Medieval Fantasy!

Too many fantasy settings feature the political systems of the real world middle ages, but there isn’t a good reason for this prevalence. I make the case for using democracies in you setting from the perspective of increasing player agency and engagement in the factions in your campaign.

Read More
Horror Prologue Gameplay
W. F. Smith W. F. Smith

Horror Prologue Gameplay

Vecna Lives! has a famously poorly designed prologue but with the bold idea of showcasing the villain by killing off a bunch of high-level characters, as if it were the prologue to a horror film. I present a way to accomplish this in a way that doesn’t diminish player agency and which can be used for other monster-centric horror adventures.

Read More
Being a Vampire Doesn't Suck
W. F. Smith W. F. Smith

Being a Vampire Doesn't Suck

The world is a vampire, set to drai-ai-ai-ain, and now so can your player character! A complete guide to playing a vampire, including unique vampire powers and weaknesses and a random table of vampire-hunters.

Read More
Playing as a Ghost
W. F. Smith W. F. Smith

Playing as a Ghost

Rules for and commentary on playing as a temporary ghost character after a player character meets their bitter end in the dungeon.

Read More
Which Sacred Cow Doth I Kill?
W. F. Smith W. F. Smith

Which Sacred Cow Doth I Kill?

The worst part of the otherwise excellent "Roll Under" system is that rolling low on a d20, contrary to popular conceptions, is a good thing. Can we keep the bones of roll under while bringing it into conformity with mainstream worship of the natural 20?

Read More
Is GenCon Worth It?
W. F. Smith W. F. Smith

Is GenCon Worth It?

I discuss whether GenCon is worth it to RPG designers, ordinary gamers, and how to make it even more worthwhile.

Read More